E-E-A-T 資料來源與技術白皮書

Data Sources & Technical Whitepaper

Palworld Client Extraction Baseline, Coordinate Projection & Breeding Math

Current Game Version Baseline v1.0.4 (Palworld 1.0 Official Release / World Tree Update)
Database Last Verification Date 2026-09-06 (UTC)

1. Data Provenance & Game Baseline

Our database is parsed directly from official Steam/Xbox client releases of Palworld by Pocketpair, Inc.

2. Unreal Engine Coordinate Projection

In-game coordinates use Unreal Engine 3D world space (X, Y, Z), projected linearly onto an 8192x8192 map canvas:

mapX = ((worldX - worldMinX) / (worldMaxX - worldMinX)) * 8192 mapY = ((worldMaxY - worldY) / (worldMaxY - worldMinY)) * 8192

* World boundaries are verified to ensure location accuracy within sub-pixel margins.

3. Breeding Power Algorithm

Breeding combos resolve via Unique Combo Pairs or the standard Breeding Combi Power formula:

Child Combi Power = floor((Parent1 Combi Power + Parent2 Combi Power + 1) / 2)

* Over 100 hardcoded unique pairs take precedence over arithmetic calculations.

4. Official Localization Mapping

Entity names, skills, and item descriptions are extracted directly from official language packs.

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